Venmet
Base Stats
HP |
72 |
STAMINA |
60 |
SPEED |
60 |
ATTACK |
78 |
DEFENSE |
78 |
SP ATTACK |
48 |
SP DEFENSE |
48 |
Overview
Venmet is a highly threatening tem due to a strong physical movepool. Its traits dictate how it is played, with Aggressor dictating a more speed-based, swap-heavy playstyle to increase its attacking stats, and Parrier favouring a defensive, trading-based playstyle.
VENMET BASIC BUILD
by East_25
Updated as of Patch 1.3
Techniques
Base Jump
Uppercut
Savage Suplex
Ninja Jutsu
TVs
|
Base |
TV |
Total |
HP |
72 |
198 |
380 |
STAMINA |
60 |
60 |
72 |
SPEED |
60 |
245 |
211 |
ATTACK |
78 |
497 |
292 |
DEFENSE |
78 |
0 |
192 |
SP ATTACK |
48 |
0 |
141 |
SP DEFENSE |
48 |
0 |
141 |
Description
(1.3 DUKE'S NOTES - COULD SEE SOME PLAY ALONGSIDE TUWIRE IF THAT TEM IS GOOD TO PLAY - ALSO LOWKEY PROTECTIVE CRYSTAL ANATAN MIGHT HELP HERE.)
The terror of the 0.9.2 meta, Venmet has seen both of its traits fall on hard times, with Parrier and Aggresor seeing nerfs. It remains a very strong physical attacking threat with a surprising amount of physical bulk, as well, now that Aggresor no longer debuffs defense as strongly.
Base Jump and Uppercut form the core of Venmet's out of the box power - two 80+ base power physical attacks coming off of 78 base physical attack and a free +1 buff. It only gets better from there - Savage Suplex and Ninja Jutsu round out the moveset. Two swap-ins gets Venmet to +2 attack and Ninja Jutsu, so you're encouraged to run some speed for that. If your team is heavy on Purgation users, Venmet may also drop Base Jump for Head Ram so it can be buffed on-tempo.
Chimurian and Venmet still make a great pair, with Chim threatening mentals and Venmet threatening everything else. Mushook's Perfect Jab softens things up for Venmet's attacks, and Shuine can block the -DEF from Aggresor.